This project was selected as one of the
two winning projects for the Autonomatic research competition. The competition
was a part of the Autonomatic symposium held at Falmouth College of Art
28th of January 2005.
The research centres around the following issues:
• How can digital technologies enable more sustainable designer-maker
production
• How can digital technologies open up new contexts for production?
• How can designer-makers humanise objects produced through digital
technologies?
• How can digital technologies provide opportunities for mass customisation?
(source: Autonomatic competition brief 2005)
This project will be developed during 2005 and exhibited in Easter 2006,
follow the updates on this site as the project progresses.
Autonomatic 3D Digital Production Research Competition
The development of the digitally based maker has the last
few years gone through rapid development. In a variety of ways the digital
media has the potential of freeing the craft practitioner to create beyond
the physical constraints of his/her skills. There are, however still important
elements of the traditional craft practice which remain relevant and have
yet to find a transition into the new media.
One of these elements is the direct physical interaction of the maker
during creation. Creating though a CAD program offers huge possibilities
but it is essentially a static and calculating exercise. This process
is far removed from the physical and intuitive relationship with the form
the traditional craft maker experiences. With this proposal I am aiming
to integrate the vast creative possibilities of the digital media with
the intuitive and physical interaction characterised by the traditional
craft practice.
In addition is the element of ‘human evidence’. By this I
mean the minor imperfections that is such a humanising part of the craft
object. Digital media offers the captivating prospect of absolute perfection,
in contrast this proposal seeks to explore the ‘free and informal’.
The proposal is based on using a digitizing arm or a motion capture device
to describe shape and form freehand in space. The project builds on earlier
research using the G2 Microscribe digitizer, however ‘motion capture’
may possibly be a better option as it will enable completely free movement.
Initially a series of shapes are described as linear paths by using either
of these devices. These paths are fed directly into a CAD program as basic
‘frames’ for constructing vessel-based shapes. The method
of vessel generation is not fully determined but various ways such as
‘sweeping’, ‘lofting’ or ‘draping’
could be explored. It is a clear aim to leave the expression of the input
as much as possible. Human evidence in the paths such as ‘wobbles
and kinks’ should not be altered. The completed files are to be
realized via CNC milling, probably using blue foam. The intention is not
for the milling to be refined but coarse and direct, using large cutters
to reflect the physical nature of the input. From the milled shapes a
special technique of one-piece seamless plaster moulds will be used to
realize the shapes in ceramic. Creating moulds directly by milling out
the negative shape could also be experimented with. The emphasis of this
proposal is on the ‘complete’ making process, using the digital
tools in synergy with traditional ceramic and mould-making skills.
In addition to academic dissemination (conference paper/article), I believe
it even more important to communicate this kind of project to the established
craft world and the wider public. This could take the form of an open
day with discussions and demonstrations of equipment. I think there is
still a long way to go in establishing a public understanding of the ‘Digital
Artisan’ concept.