Rapid prototyping is the term for a number of computer controlled methods
of building 3D objects or prototypes. It is a collection of processes,
which have previously only been used only by engineering industry, but
is now emerging as exciting new creating methods for artist, designers
and crafts people, (see explination of
the priciple of rapid prototyping).
contour range (rapid prototyping project)
The initial idea for the Contour Range came from seeing
the characteristic layered appearance on items created by Rapid
Prototyping. The basic principle for Rapid Prototyping (RP) is to
create 3D objects as a series of stacked 2D cross sections. Normally the
visual evidence of the layers in this process is undesirable and consequently
very thin layers are used to make the smoothest possible surface. However
I saw the layers as having aesthetic possibility. Enlarging and emphasising
them would create a strong visual feature which also reflected the nature
of the construction process used.
Parallel inspiration was drawn from the height indicating
contour lines on topographical maps. The method of using contour lines
to build a three dimensional model of a landscape is very similar to the
way that the Laminated Object Manufacture (LOM) - rapid prototyping
processes builds an object. Thin layers of paper are used to build the
shape, the layers are cut with a computer controlled laser and automatically
glued on top of each others using heated rollers, after hundreds or even
thousands of layers a 3D model is finally created.
To initiate a soft organic look the first prototypes was developed by
indenting shapes hand-thrown on a potters wheel. This process then
had to be simulated using 3D computer modelling software to create the
computer file essential for the RP machine to work from.
The file was taken to Warwick Manufacturing Unit (part of Warwick University)
who carried out the first two small cup shaped models on their LOM machine
using layers of 3mm MDF.
Just like a topographical interpretation of a landscape
the Contour Cups was modelled (on computer) as a completely
smooth shapes and only gained the steps through the LOM process, equal
to an architect's 3d-terrain model, a soft organic landscape simplified
as a layered or stepped object.
Using machinery and technology beyond its normal parameters had its difficulties.
Constructing from the thicker layers of MDF instead of paper meant that
each piece had to be manually placed and removed, resulting in the otherwise
fully automated LOM process becoming very labour intensive. Furthermore
each piece had to be cut four times as the lightly powered laser struggled
to cut through the MDF, with the machine having to be stopped and reset
manually for each run.
The RP technology holds great potential not only for creating accurate
prototypes by also for direct manufacture. However, in this case the RP
were used only in the initial stages of the model/prototype. To arrive
at a finished ceramic shape very conventional making skills still had
to be applied. The MDF models had to be developed through series plaster
and rubber moulds just to achieve the working moulds. The Rapid Prototyping
process did add a unique aesthetic that would not have been be possible
to replicate by traditional modelling skills.